This past Saturday, Kevin and I got to attend Boston FIG (Festival of Indie Games) which was held at MIT. We got to see a lot of our G2S designers in action showcasing their games, play some games, and of course spread some G2S love. You can find out more about Boston FIG here.
This was my very first time attending a Boston FIG. Next year I will try to take more photos and notes. There were a lot of great games, but unfortunately not enough hours in the day to play them all. l am really looking forward to seeing more about the games and their designers in the future.
One of our featured G2S designers, Bobby Fowler, showcased his new game WIcked Apples. Which we are proud to announce won the Figgie for Audience Choice. Here is some more information about the game:
Wicked Apples: Wedged somewhere between strategy and chaos lies Wicked Apples. Devour 20+ unique apples, each with their own ability. Read your opponents, take calculated risks and hope you choose correctly for your final bite.
If you missed out on Wicked Apples at BFIG, or you are just hoping to play again, well you are in luck! Bobby will be showcasing this Figgie winning game at #G2SFall16 on October 22nd. Make sure to get your tickets now. http://www.granitegamesummit.com/buy-tickets/
The crew at Askwith Games were there showcasing Vampires & Villagers: The Curse of Christoph which is now live on Kickstarter, which you can check out here: https://www.kickstarter.com/projects/777456752/vampires-and-villagers-the-curse-of-christoph
Other Granite Game Summit Designers who were at BFIG include Mark Corsey showing off Game of 49, Jeff Johnston with final production copies of MoonQuake Escape, Matt Golec and Robert Dijkman Dulkes showing Westmonster Kennel Club, Benjamin Red with Cool Story, Tim Blank with Oh My Gods, and Kevin Craine showing Robit Riddle which will be on Kickstarter in late October.
Here are the photo highlights from our day at BFIG. Hope to see you all at #G2SFall16!